I know there are people out there getting ready to throw themselves into Garrisons as an RTS Minigame, because that's exactly what is has the potential to offer. This is Blizzard quite sensibly tipping their hat to an illustrious turn based past, because let it not be forgotten it isn't just a Ten Year Anniversary coming up for Warcraft. The entire 'Followers and Missions' thang may not be everybody's cup of tea, but I am well aware of a proportion of the player base already rubbing extremities together with glee at the potential presented. At the centre of your structure, there is ANOTHER game to grasp along with your decisions on who goes where: the Garrison Invasion.
Wowcrendor brings all the Peons to the Yard and they're like OMG GRONN!
This is the moment where I hold my hand in the air and admit I've simply not had the time to play an Invasion at all, despite the fact they've been 'live' on Beta for a while. However, notable internet celebrity Wowcrendor's video should give a rough idea what to expect. Add to this the Mission based levelling system your Followers will need to undergo to max and you could have your work cut out for you without even considering the business of questing and Dungeons and Instances in Draenor. There are even some players who are urging raiders to max their Followers to 100 asap because every 2-3 weeks you have the chance of a piece of loot that is guaranteed to be a higher tier than the one you have currently equipped. I'm not about to be the Guide that advocates the best way to gear yourself for Mythic is by playing nothing but your Garrison for the first month of the Expansion in the hope you get lucky with drops, you'll find those people elsewhere. This is gameplay that should last you quite some time: the only decisions you should be making now is which bits of that experience you'd like to have a look at.
|This is a Mine. You get this for free :D|
The following buildings are beneficial if you are intending to play with Missions and Followers:
- Salvage Yard (Small Plot): Salvage has a chance to be generated from every Mission you participate in, and as the level of the building rises your chance to generate it also increases. In the last Build it became clear that there would be a chance to recover class-specific transmog items in this Salvage as a bonus, making this building of added interest to collectors. However the key to Salvage in this case are the items that are recovered that allow you to improve iLevels and armour on your Followers.
- Inn (Medium Plot): Although the Internet cheerfully informs me that you can obtain 48 followers without the need for this building, the Inn is a pretty key mechanism for recruitment. At Level 2 you'll be given a chance one a week to recruit a random follower. This is where I remind you that you can recruit as many Followers as you can find, but only 20 can be active at any one time (25 if you have an active L3 Barracks) so theoretically if you're after a Pokemon style 'catch them all' approach, this building is still on the must-have list.
At L3 you'll also gain access to special 'Treasure' missions, which reward larger than average amounts of gold.
- Armoury, known now as the Dwarven Bunker or the War Mill, dependant on faction: (Large Plot): At Level 2, the Armoury allows access to Work Orders which will allow a player to exchange Garrison Resources for weapon and armour upgrades, so if you're looking at a quick way of speeding your Followers to better results this is a solid choice.
- Barracks (Large Plot): It is probably no surprise this is your default building when beginning your Garrisons journey, because it is pretty much the most important Missions/Followers based structure you will place:
At L1: You will receive Patrol Missions, which reward have higher than normal follower experience.At L2: Grant you a Bodyguard NPC who will accompany you around Draenor.
At L3: Your follower limit will be raised to 25.
Really, this building is a no-brainer :D
|Level One before it all got shrunk :P|
Bearing all this in mind, let's suggest a couple of Builds for those of you wanting to play the RTS Game :D
SAMPLE RTS BUILDS
GLODS AND PEONS AND ROCK AND ROLL Build
Brief: All the important RTS Buildings with some cash on the side.
Armoury (Dwarven Bunker/War Mill)
Rationale: As the Storehouse increases Work Orders by 2 at L3, this will allow you to maximise Armoury output. The Enchanters Study allows you to DE all reward you won't need and make some extra cash. Build the Lumber Mill to exchange Resources with the Bunker/Mill (building synergy!) and the Inn to recruit everyone with a pulse you can find to serve your ends as Garrison Overlord. With the two Large Buildings as must haves, this could well be the optimum configuration for RTS dominance.
A BIT ON THE SIDE Build
Brief: Some RTS, but with half an eye on actual enjoyment outside your Garrison
Maximise one Crafting Profession with its appropriate Building
Enchanter's Study (if you're already an Enchanter stick the Storehouse here instead)
Rationale: Not clearly as full on as our first build, but there is enough in here to have some fun with whilst at the same time actually doing stuff outside your Garrison. The Workshop gives you an opportunity to have some fun away from the Missions 'grind' and the Inn gives the added option of Dungeon Quests as well as the Follower aspects, so you can be doing summat productive whilst waiting for Missions to complete. The Barn also gives you an opportunity to exploit the early Auction House market for Savage Blood, should you desire.